We’ve already established that the first PlayStation VR games really have to impress in order to get this new tech off the ground.

Well, perhaps one of the most important early VR titles will be the virtual reality version of Star Wars: Battlefront.

Sony certainly has high hopes for it. In a recent Fortune interview with Sony vice president of marketing John Koller, we find out that Sony wants to give the VR Battlefront the “killer app” tag:

We are working with EA, DICE, Lucasfilm, and Disney to try and make that experience something so special and so intrinsic to what’s in many people’s DNA, which is, ‘How can I be in that world of Star Wars?’ Battlefront is going to be one of those games that will really show gamers what it means to be in the world of VR. It’s very special. And just by the nature of it being designed as a VR experience, it’s going to be very different than the PlayStation 4 game.

It’s also important to note that the VR iteration of Battlefront will be exclusive to PlayStation VR, though Koller explained the difference between exclusive VR games and traditional exclusives. For instance, he says it “really depends on what experience that person wants and what they think will be great.” This makes it a little harder to pinpoint a game on the VR side and say, “that’s the game that will drive hardware sales.”

Koller is pretty convinced that Battlefront will be a boon for PlayStation VR, though:

“Star Wars is a great example of something that we will really own during that launch period. But over time there will be games that launch, where we’ve been helping with the development process, that will be most special on PlayStation VR, whether it’s exclusive or not. It’s going to be best played on PlayStation VR.”

Sony’s anticipated virtual reality device will be out this October and retail for $399, though if you don’t have the PlayStation Camera, you’ll need to shell out an additional $59. There’s an official Launch Bundle (but it may be hard to get now), and Sony claims there are 160 games currently in development, with 50 slated for 2016.

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