On October 7th, 2016, Wonder League Corp. will enter the smartphone VR marketplace on the crowdfunding website Kickstarter, laying the groundwork for the world-wide release of the “Vroom” smartphone controller.
2016 was the “Year of VR” with the introduction of the HTC Vive, Oculus Rift and PlayStation VR. 2017 will soon be the “Year of Smartphone” with Google Daydream leading the way.
Viewer headsets that allow the user to watch VR using their smartphone have made watching VR more accessible, but without a controller, VR remains an “eyes only” experience. Yet with an available controller, Google Daydream is expected to create the smartphone VR game market by drawing popular game titles, and moving beyond passive VR viewing. Google Daydream:https://vr.google.com/daydream/
Vroom – Virtually Limitless Possibilities
Vroom will be in the forefront of the marketplace as a third party smartphone VR platform to compensate where Daydream does not offer support or customization. The Vroom project will enable the expansion of this new market based on three key features:
1. Development and support for the motion controller on iPhone 6.7 and current Android devices.
2. The controller itself is open source to allow anyone to create their own smartphone controller.
3. Unity support for developers with an SDK and assets to allow easy app development.
The crowdfunding community of Kickstarter presents vibrant opportunities for feedback and collaboration, so before the official product launch in Spring of 2017, we felt it important to keep with the spirit of open source in furthering the development process.
Wonder League Corp.
Wonder League is a venture company headed by Katsuyoshi Kitamura, a former Toshiba subsidiary president and smartphone content director among his other work in a varied career. “Smartphone VR is here, so that’s our business!” –Katsuyoshi Kitamura
Kickstarter Project Page: http://bit.do/vroomwonderleague
Press Kit: http://bit.do/vroompresskit
Market Shift for VR