Oculus is among the most prolific stimulators of virtual reality content material within the business as we speak. The Fb-owned firm has been funding VR games and tasks for years now by way of Oculus Studios. In October, Fb CEO Mark Zuckerberg lastly put some numbers onto these ongoing efforts when he revealed that his firm had spent $250 million on VR content material with a plan to spend no less than that a lot over once more within the coming years. These are spectacular numbers however it has nonetheless by no means been clear how a lot Oculus and Fb are spending on every particular person undertaking. Tim Sweeney of Epic Video games, nevertheless, is clearing a few of that thriller up in his typical, outspoken vogue.
Throughout an interview with the programming icon eventually week’s VRX convention in San Francisco, Sweeney spoke briefly regarding Epic’s upcoming VR title Robo Recall and the distinctive nature of its development as an Oculus-funded, Rift unique experience.
“In 2006, a world class Triple A game cost 10-20 million to produce now they’ll cost up to 100 million. It’s become so expensive and so risky that only massive publishers can really afford to put these kinds of games out,” Sweeney stated. “Oculus has been willing to fund third party software that’s exclusive to their hardware. That’s a perfectly acceptable way to jump start an industry…For example, Oculus is funding Robo Recall which has a budget that’s close to the budget of the entire first Gears of War game.”
Gears of Warfare is the primary entry in what has change into a massively profitable, unique franchise for Micrsofot’s Xbox online game console. The sport launched in 2007 and that very same yr an interview with Epic vp Mark Rein was printed by Wired. In that interview Rein states clearly that the finances for Gears 1 was “somewhere between nine and ten million dollars.”
Connecting these dots provides us our best look but on the forms of investments Oculus is making in particular person VR content material. The truth that Oculus is on the market making performs in that vary is a massively necessary factor for early-stage creators. Recreation development is dangerous and with out this type of financing from Oculus Studios, or the newly minted Vive Studios, there can be far fewer causes to contemplate getting a headset.
This story initially appeared on Uploadvr.com. Copyright 2016