With social VR platform vTime’s current launch on Google Daydream, the UK-based firm Starship Group can proudly say they’ve created the most-widely available social VR platform on this planet. Utilized by folks in 195 countries, vTime is each free and cross-compatible with Samsung Gear VR, Oculus Rift, Google Cardboard, iPhone and now Google Daydream.
vTime is organized like most social networks, permitting you to go looking different users by identify and ship good friend requests. As soon as a request is accepted, you’ll be able to hop into non-public chats, share photos, do all of the stuff you usually would. The large distinction, this being a VR app and all, is you’ll be able to speak face-to-face with somebody in quite a few fanciful areas like a Victorian-era passenger automobile, an orbiting house station, or a roof-top terrazzo overlooking the Eiffel Tower—all with your own stylized avatar.
Fundamental performance apart (our full hands-on right here), the corporate has launched quite a few updates to make the house extra enticing to content material creators in the previous few months—suppose VR podcast, or dwell VR speak present. vTime’s newest early entry characteristic offers every user the flexibility to report their session or “vCast” in full 360, after which publish the content material to their public library, that means viewers can watch no matter it’s you do best in VR.
Additional updates coming this 12 months can even see the introduction of producer instruments, which permit a second vTime user to take up the manufacturing mantle. Leaving the host free to do what they do best, the producer can herald visitors, content material, messaging, and even exterior social media feeds for real-time interplay.
Starship Group says the app will likely be available on all main VR platforms quickly, with help for HTC Vive as nicely.
“We’re very proud to reach this significant milestone within 12 short months of launching on our first VR platform. Being the only app of its kind available on all the Google VR platforms gives us full availability on every significant mobile VR platform in the market today,” mentioned vTime Managing Director Clemens Wangerin. “With the trajectory of mobile computing over the next few years as compelling as it is, and the phone already established as the most important device you own, we believe the ease-of-access to mobile VR will continue to mark it out as the most accessible form of VR for quite some time, with vTime perfectly positioned to capitalise on that.”