This week on ResearchVR we dig deep into Leap Movement with Alex Colgan, lead author on the startup.
This week’s episode is somewhat uncommon. Contemplating Add’s current hands-on session with TPCAST and the ResearchVR episode on challenges of wireless VR, we begin our dialogue with a fast recap on this matter. Then we transfer on to our visitor, the particular person with the overview of what Leap Movement is cooking up, their experience, and best practices so far.
Probably the most thrilling know-how this hand monitoring firm is engaged on are embedded sensors for cell VR. You could be skeptical about it, nonetheless, all issues are pointing towards a helpful answer with FOV as huge as your actual world, low latency, and high monitoring flexibility – all confirmed by Azad’s hands-on experience with the prototype.
Contemplating that Leap Movement is predicated purely on video input, in addition they have lots of experience with the embodiment of arms based mostly only on visible suggestions. We had a heated dialogue about WOW impact bias, replay worth, anticipation, and whether or not or not all of it results in diminished experience constancy.
Final however not least, we additionally dig neck-deep into VR GUI subjects. In his current article on the topic and our dialogue on the podcast, Alex compares the place we’re with user experience and expectations in the direction of GUI on desktop versus in VR. It seems, on the planet of desktop, we’ve developed past skeuomorphism (bodily metaphor), whereas in VR we nonetheless want extra direct cues. Nevertheless, extrapolating from the desktop studying curve, quickly VR interfaces might be much more superior.
Be taught extra in Episode 29 – Did Somebody Say Hand Interaction? Round-table with Alex Colgan.
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