Game developers making VR titles are showing a preference for Valve and HTC’s Vive headset over the Oculus Rift, according to the Game Developers Conference (GDC) 2017 survey. On every category – games in development, future platform of choice, general interest and platform exclusives – the Vive was in the lead. This is especially significant since the Vive was behind the Oculus in some categories as recently as last year.
Among the survey respondents who are making VR games, “24 percent are currently making games on HTC and Valve’s Vive headset, 23 percent are supporting Oculus Rift, and 13 percent are supporting Sony’s PlayStation VR,” according to the findings. Though that’s a scant lead for the Vive, it’s a huge surge compared to last year, when it was on just six percent (the same as the PlayStation VR) to Oculus Rift’s 19 percent.
Looking to the future, when devs were asked which platform they would use for the game after their next, 40 percent said the Vive, 37 the Oculus Rift, and 26 the PlayStation VR, in another clear sign that more devs are interested in developing for PC than console when it comes to VR.
The HTC Vive once again took the lead when devs in general – rather than those who were already making VR games – were asked about their interest levels. When asked which VR/AR platforms were of most interest to them as developers, 45 percent said HTC Vive, 30 percent said Oculus Rift, and 29 percent said PlayStation VR. Microsoft’s upcoming HoloLens came fourth with 24 percent of respondents.
Finally, the survey investigated the increasingly heated topic of platform exclusivity in the world of VR. Eleven percent of respondents said they were developing a platform-exclusive VR title (with half not involved in VR/AR development, and 39 percent saying their next project wouldn’t be exclusive to a single platform).
Of those, “33 percent of respondents said their next project would be a platform-exclusive VR/AR game for HTC Vive, making it the most popular VR system for exclusives. By comparison, 24 percent were working on a platform-exclusive VR/AR title for Oculus Rift, and 15 percent for PlayStation VR.”