Final weekend we noticed the primary teaser for EA’s Star Wars: Battlefront 2, developed primarily by Battlefield developer DICE together with assist from Criterion Video games. Forward of the reveal we offered a listing of causes why the game needed VR support. Now Criterion has dropped a giant trace suggesting that we’d nicely get it.

Talking in a current interview with Eurogamer, the developer’s Matt Webster merely famous: “We are not talking about VR at the moment for Battlefront 2. That’s a story for another day…”

That definitely makes it seem to be some type of VR help is within the works for the large new shooter, which builds on the 2015 unique with a single-player marketing campaign and multiplayer battles throughout all eras of the well-known movie saga. However it stays to be seen precisely what kind any VR help may take.

Battlefront is not any stranger to VR help. Late final 12 months Criterion launched a free add-on to the PlayStation four model of the unique recreation. It was a PlayStation VR (PSVR) exclusive single-player mission through which gamers hopped into the long-lasting X-Wing spaceship and went on a rescue mission that tied into the events of final 12 months’s Rogue One: A Star Wars Story.

It was a great experience, however very separate from the principle recreation, which provided big multiplayer battles. We’d like to see a deeper integration with Battlefront 2, although that’s clearly a a lot greater problem than making a separate VR unique mission. Nonetheless, with the sequel set to put an even bigger emphasis on area battles, there’s loads of alternatives to slide VR help into particular person segments of the sport.

Star Wars: Battlefront 2 is hitting on November 17th on PS4, Xbox One, and PC. VR help would a heck of a shock for E3 in two months’ time, and perhaps even problem Fallout 4 as the most important recreation for headsets on the horizon.

Tagged with: Star Wars: Battlefront 2


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