Amidst a variety of thrilling AR/VR news from Google this week throughout I/O 2017, a little bit of unhappy news comes for any followers of the corporate’s ‘Mission Glass’. The staff inside Google that labored on Glass is just not collaborating with the Daydream/Tango VR/AR groups, a robust indication that there’s no plans to convey Glass ahead into the fledgling period of immersive computing
Though, usually talking, Google Glass was not an augmented reality device (although it did have just a few AR apps), it was an impressively engineered HUD headset that’s best technical contribution was maybe a sensible user interface for head-worn devices with contact input, whereas its best societal contribution was easing the world’s view of wearable expertise. In 2017, with a lot discuss of head-worn devices as the way forward for immersive computing, it’s simple to see that Glass was forward of its time.
Amongst followers of the device (myself included), there was hope that after the Mission Glass had “Graduated” from within Google’s secretive Google[x] in 2015 (additionally the origin of Tango, Google Watch, and extra) the Glass staff can be shifting forward with development of recent and improved variations of the device.
With the Glass staff on the time teasing, “we’ve outgrown the lab and so we’re officially ‘graduating’ from Google[x] to be our own team here at Google. We’re thrilled to be moving even more from concept to reality,”—and particularly with Google’s lead investment in Magic Leap’s $500 million Series B—it appeared only pure that the Glass staff can be working alongside Google’s tightly knit VR and AR groups, Daydream and Tango, to assist outline the longer term route of the corporate’s head-worn initiatives.
Sadly, Google has confirmed that the Glass staff is just not only not actively working with the Daydream and Tango groups, however these groups had little thought of what the Glass staff is presently engaged on.
Talking with Clay Bavor, Google’s VP of VR & AR, I requested if Glass was nonetheless alive. He paused for just a few seconds, trying off into the space as if looking out his thoughts for a misplaced truth earlier than answering.
“Um… I don’t know the details of that program. I think they may still be selling in small volumes the second version of it to enterprise largely. But I’m not sure…” and additional confirmed, “[Glass is] not part of our team.”
For me it was a tragic affirmation that there’s virtually actually no secret Glass revival within the works; no new device to wow us with a ahead pondering method like the 2012 introduction of the headset; no effort to convey the “One Day…” concept vision of Glass to life.
And, fairly sadly, it appears the hard-won classes realized by the Glass staff have gone underutilized. I recall again in 2014, when reviewing the first Gear VR ‘Innovator Edition’, pondering that the headset’s touchpad-based interface was surprisingly immature and will study so much from the good design of the Glass interface:
I’d advise Oculus to pay nearer consideration to Google Glass […] which has already spent a good period of time determining how you can navigate the same interface with only a touchpad, they usually’ve devised a variety of helpful gestures. In Glass, you can provide the touchpad a fast swipe and it’ll scroll by means of plenty of gadgets with momentum. That may be useful in Gear VR as effectively (it’s truly current in at the least one of many apps). For now it isn’t an enormous drawback as a result of most lists aren’t that lengthy, nonetheless, because the Retailer grows, the necessity for a fast technique to get round will turn into clear.
Daydream ended up taking a reasonably related interface method to Gear VR, and even nonetheless immediately, three years later, I feel there’s classes each may study from Glass’ user interface design.
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