How can we use immersive Digital Reality and embodied locomotion interfaces to to design extra cost- and space-efficient options for efficient presentation and communication of architectural designs and concepts?
Our general objective is to iteratively design and consider a novel embodied VR system that allows users to rapidly, intuitively, and exactly place their virtual viewpoint in 3D area and navigate by way of the area whereas releasing up each fingers for interplay with the surroundings and extra pure communication utilizing gestures (e.g., with stakeholders and colleagues throughout a design overview session).

because of an amazing scholar workforce from IAT344: Linda Nguyen, Danny Blackstock, Jason Chen, and Justin Poon!


for more information, see iSpaceLab.com/mission/vr-in-architecture-design-review/

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