On June 20th, motion RPG The Mage’s Story will launch on the Oculus Retailer. The dungeon crawler from developer inXile Leisure is optimised for Rift and Contact, set between the events of The Bard’s Story III: Thief of Destiny (1988) and the upcoming The Bard’s Story IV.
“Mind-bending puzzles, terrifying traps, and hordes of vicious monsters” await in 10 hand-crafted dungeons, amounting to over 10 hours of high-quality gameplay, in response to the developer. Introduced at GDC 2017 as one in all a number of items of ‘high profile content’ for the Oculus platform, The Mage’s Story is inXile Leisure’s first main challenge constructed from the ground-up for VR, set on the earth of basic fantasy RPG The Bard’s Story.
Heading this text you may see the sport’s pre-order trailer and a few screenshots under:
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The sport is anticipated to ultimately come to different platforms, however it arrives first on Oculus Contact, and is available for pre-order on the Oculus Store from today, with 10% off the $40 launch worth.
Speaking to Road to VR at GDC, lead designer David Rogers defined how gamers “easily take an hour per dungeon” because of the quantity of fascinating stuff to take a look at and secrets and techniques to seek out. Whereas its use of movement controls for spell casting means the sport is action-oriented, the studio has drawn on its wealthy historical past of RPG development (akin to Wasteland 2 and Torment: Tides of Numenera), promising character development and a wealthy crafting system that enables for a whole lot of various spells to be created.
The put up ‘The Mage’s Tale’ Available for Pre-order for Oculus Touch, Launching June 20th appeared first on Road to VR.