As E3 2017 attracts to an in depth, right here’s our ultimate roundup of news. Phil Spencer offers an enlightening interview with Big Bomb, we go hands-on with Ubisoft’s new VR shooter House Junkies, and check out the most recent standalone VR headset from GameFace Labs.

Phil Spencer, Head of Xbox, offers his ideas on VR:

Following the reveal of Microsoft’s Xbox One X console, which contained no reference to VR assist, we’ve been on the lookout for clarification on the corporate’s present stance, which has clearly modified because the Mission Scorpio announcement finally 12 months’s E3. Phil Spencer sat down with Giant Bomb’s Jeff Gerstmann, speaking candidly about Microsoft’s VR stance, confirming that their focus is on Home windows, indicating that VR was unlikely to characteristic on the Xbox One X within the quick time period. Nevertheless, as he acknowledged the highly effective new hardware is greater than able to VR, this stance is one that might simply change sooner or later.


Palms-on with Ubisoft’s VR shooter House Junkies:

picture courtesy Ubisoft

Though it missed Ubisoft’s predominant E3 presentation, the corporate announced a brand new multiplayer VR shooter this week, due for launch in early 2018 for HTC Vive and Oculus Contact. We experienced a multiplayer demo using Oculus Touch, and got here away impressed by the extent of polish and the distinctive, futuristic weapons on present. That is Ubisoft’s first VR shooter, and is the results of over three years of development work.


GameFace exhibits SteamVR monitoring on Android-based headset:

Picture by Street to VR

We tried the latest prototype standalone VR headset from GameFace Labs on show at E3, often known as the EP1. The self-contained unit runs the most recent model of Android and is fitted with customized SteamVR (AKA Lighthouse) hardware for positional monitoring. The prototype, which performs SteamVR monitoring calculations on the headset itself, is way from usable because of the lack of optimisations and the restricted inner processor, and is solely a proof of idea. The goal is to additionally permit users to tether the headset to a PC in an effort to run high-end SteamVR games, and to improve the internals in order that it operates easily as a standalone device, mixed with assist for Google’s Daydream platform. The development package is due by the tip of 2017.

The publish E3 2017 ‘Day 5’ Roundup: Phil Spencer on Xbox VR, ‘Space Junkies’ Hands-On, Android GameFace Adds SteamVR Tracking appeared first on Road to VR.

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