UIST 2015 – Digital Replicas for Distant Help in Digital and Augmented Reality
Ohan Oda, Carmine Elvezio, Mengu Sukan, Steven Feiner, Barbara Tversky
UIST ’15: Proceedings of the 28th Annual ACM Symposium on Person Interface Software program & Know-how
Sesssion: Pushing Digital and Bodily Envelopes
In lots of advanced duties, a distant subject-matter knowledgeable might have to help a neighborhood user to information actions on objects within the native user’s atmosphere. Nonetheless, efficient spatial referencing and motion demonstration in a distant bodily atmosphere could be difficult. We introduce two approaches that use Digital Reality (VR) or Augmented Reality (AR) for the distant knowledgeable, and AR for the native user, every sporting a stereo head-worn display. Each approaches permit the knowledgeable to create and manipulate virtual replicas of bodily objects within the native atmosphere to discuss with elements of these bodily objects and to point actions on them. This may be particularly helpful for elements which might be occluded or tough to entry. In a single strategy, the knowledgeable factors in 3D to parts of virtual replicas to annotate them. In one other strategy, the knowledgeable demonstrates actions in 3D by manipulating virtual replicas, supported by constraints and annotations. We carried out a user examine of a 6DOF alignment process, a key operation in lots of bodily process domains, evaluating each approaches to an strategy by which the knowledgeable makes use of a 2D tablet-based drawing system much like ones developed for prior work on distant help. The examine confirmed the 3D demonstration strategy to be quicker than the others. As well as, the 3D pointing strategy was quicker than the 2D pill within the case of a extremely educated knowledgeable.
Recorded at 28th ACM Person Interface Software program and Know-how Symposium in Charlotte, NC, USA, November Eight-11, 2015