The Enterprise Reality Fund (“The VR Fund”), a world enterprise capital agency centered on early-stage investments within the augmented, virtual and blended reality (AR/VR/MR) areas, just lately announced its second European VR panorama. The report, overlaying exercise within the first half of this 12 months, options dozens of firms growing infrastructure, instruments, platforms and apps for the booming VR ecosystem. The panorama, created in partnership with the French VR and WebVR consulting and development company LucidWeb, depicts development within the ecosystem, elevated funding and rising worldwide affect.

The European VR panorama is predicated on intensive analysis, info gathered throughout conferences with regional VR ambassadors and thru attending the top VR-focused conferences. The VR Fund and LucidWeb added 68 firms to the most recent report, growing the overall quantity featured to 188.


“The VR industry continues to expand in Europe and next to the U.K. and France, Sweden has caught up in terms of the number of high-performing startups across the industry,” mentioned Leen Segers, co-founder and CEO at LucidWeb. “For sub-industries in VR, as with the first version of the EU VR landscape published in early February, the number of companies focusing on user input, 3D tools and enterprise applications are growing quickly. Additionally, young startups in these verticals have easy access to capital, while mature companies in these spaces are more likely to go public or become acquired by major companies like Facebook, Microsoft and Starbreeze.”

the vr fund 1h 2017 european landscape

“We partnered with LucidWeb again for this landscape because of its invaluable insight into the European VR ecosystem and its strong database of VR startups,” mentioned Tipatat Chennavasin, co-founder and normal companion at The VR Fund. “This landscape shows the robust startup environment and we are excited about new innovations emerging from virtually every country in Europe.”

Highlights from the 1H 2017 European VR panorama:

  • The full variety of firms featured within the panorama elevated by 57 % over 2H 2016.

  • In step with the findings of the primary EU VR panorama, the U.Okay. leads with the most important variety of firms general; France continues to steer VR development on continental Europe.

  • Gaming stays probably the most aggressive class throughout Europe; 29 firms are featured, up 38 % from the 2H 2016 report.

  • Enterprise VR applied sciences continues to realize steam; the variety of firms inside this class elevated by 55 % throughout 1H 2017.

  • There have been only two new additions to the class and fewer entrants general throughout 1H 2017. It is a reflection of the market specializing in expertise firms driving and bettering headsets (input instruments) and the method of capturing/submit processing (3D instruments, reality seize).

  • Schooling is an evolving sector throughout Europe; practically twice as many firms have been recognized on this class throughout 1H 2017, as in comparison with 2H 2016.

  • A brand new Promoting class was added to the panorama resulting from an growing variety of startups on this sector.

There’s no arguing that there’s super development within the VR trade proper now. Many startups and studios as we speak are aspiring to result in change on this new frontier that’ll reorient how we understand the expertise. And to fund these new startups and concepts requires VCs corresponding to The Enterprise Reality Fund to cleared the path.

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