Europe’s virtual reality economic system continues to increase at a outstanding tempo regardless of some general skepticism in regards to the know-how, in response to the second European Digital Reality panorama launched by The Enterprise Reality Fund and Belgium’s LucidWeb.


The report recognized 487 virtual reality corporations working in Europe, up from the 300 uncovered in the first report, which was released in February.

The businesses are unfold throughout the continent, however some hubs have began to emerge. The examine recognized 46 VR corporations within the U.Ok. and 29 in France. Sweden (19) jumped forward of Germany (15) on this spherical.

“The VR industry continues to grow, and next to the United Kingdom and France, Sweden has now caught up in terms of the number of high-performing startups across the VR industry,” mentioned Leen Segers, cofounder and CEO of LucidWeb.

Silicon Valley-based enterprise agency The Enterprise Reality Fund has lengthy measured investments within the augmented reality and VR markets. However earlier this 12 months, it teamed up with LucidWeb to start producing the semi-annual report.

The examine contains VR corporations which are making infrastructure, instruments, platforms, and apps. The examine famous that funding was on the rise in enterprise-related VR applied sciences however remained cooler for areas like well being care and schooling.

Different notable findings:

● Gaming stays probably the most crowded and aggressive ​class.

● Consumer Enter​, which focuses on interactions in VR by mind, physique, eyes, and toes, appears to be one of many quickest rising. This included a $23 million spherical raised by U.Ok.-based Ultrahaptics.

● Corporations making 3D instruments ​raised probably the most cash. However then, this class included U.Ok.-based Inconceivable, which raised a $500 million spherical in Might.

● The report added a brand new class: promoting​. Unhappy, however inevitable, we suppose.

This put up by Chris O’Brien originally appeared on VentureBeat. 

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