The Meta 2 AR headset SDK now helps SteamVR, making it simple for builders who’ve constructed SteamVR functions so as to add help for the headset.
With help for the Vive, Rift, and soon the Windows VR headsets, evidently SteamVR is slowly changing into the multi-headset hub that Valve initially envisioned. Due to Valve’s OpenVR API, the Meta 2 AR headset has now additionally added preliminary help for SteamVR to model 2.three of their SDK. Which means the builders who’ve been constructing games and apps based mostly on the OpenVR API will be capable of simply add help for the Meta 2 headset.
In accordance with a blog post from the company, the preliminary help continues to be restricted, permitting the headset to render SteamVR content material however with older monitoring no input. The corporate says they’ll quickly be including optimized monitoring and permit user’s palms to operate as controllers because of the headset’s hand-tracking tech. There’s additionally plans to make the headset interoperable with the Vive controllers.
Meta says they plan to “build a thriving AR ecosystem on SteamVR,” which makes it sound as in the event that they’re concentrating on the platform because the headset’s main hub for content material distribution; we’ve reached out to verify the corporate’s future plans.