This one week project is made to explore the gaze and tap interactions in virtual reality. In this shooting game, the player is trying to hit high score by destroying the spiders. The shadows on the walls hint the player for the enemies on the back, these enemies are limited due to the nature of the seated VR experience. The scale of the room is bigger than normal to emphasize the enemy size and make the player feel smaller.
All the assets used in this game are from Unity’s asset store.